
This is to ensure that memory doesn't overflow and crash the game. Instead, it will save a designated amount of audio files in its cache to keep them ready in case they're reused but will flush them out of memory when the limit has been reached.


This plugin does not preload and store audio files forever because that's a very quick way to get your game client to crash when it consumes more memory than the player's computer can handle. This way, the audio files are ready by the time the event runs, making it transition smoothly. What this plugin does is go through the currently running event's command list by a certain amount and loads ahead of time the audio files it finds. This can make some scenes lose impact where an emotional piece of music is supposed to be played, but it gets delayed instead and ruins the moment. When playing audio in RPG Maker MV events, there's a small delay when the audio loads to when it's actually played.
